Well, some days back someone asked me for small help to automate the process of generating object ID pass. So I thought lets share it with every one....
so here is a small MEL script for generating object Id pass.
To obtain/setup an object ID pass, please follow these steps:
Hit render and you will get a separate render image of object Id pass as an result.
so here is a small MEL script for generating object Id pass.
To obtain/setup an object ID pass, please follow these steps:
- Copy the given script/code to your maya script editor.
- execute the script.
- and then execute the following command by supplying the render camera name as an argument
setUpObjectIdPass("persp")
MEL SCRIPT:
//object ID pass
proc setUpObjectIdPass( string $renderCam )
{
// get selection list
string $sel[] = `ls -sl`;
string $camShapeNode[] = `listRelatives -s -noIntermediate $renderCam`;
int $id = 1;
// add miLable attribute
addAttr -ln "miLabel" -at long -k 1;
for( $item in $sel )
{
// set object ids
setAttr ($item + ".miLabel") $id;
$id++;
}
// create mentalrayOutputPass and connections
string $mrOutputPassNode = `createNode mentalrayOutputPass`;
setAttr ($mrOutputPassNode+".dataType" ) 11;
connectAttr -f ($mrOutputPassNode+".message") ($camShapeNode[0]+". mentalRayControls. miOutputShaderList[0]");
}
Hit render and you will get a separate render image of object Id pass as an result.
Cheers....
No comments:
Post a Comment